Hop on your broomsticks and get ready to play an exciting game of Quidditch™ Pinball, the newest model in the Ugears Harry Potter™ collection. This working pinball game is based on the fictional wizarding game of Quidditch™ from the beloved series of Harry Potter books and movies, where players fly around an aerial arena while trying to throw or hit the Quaffle™ through three rings on their opponents' side of the field, scoring ten points each time they do. Any team catching the Golden Snitch™ scores 150 points and wins the game.
The DIY Ugears Quidditch™ Pinball model is a visually-stunning stadium, comprising a playing field made of cardboard printed with decorative elements, 8 elevated viewing platforms engraved with the logos of the four houses of Hogwarts™ (Gryffindor™, Hufflepuff™, Ravenclaw™ and Sytherin™), functional scoreboard, a chest for storing the Golden Snitch™ and three Quaffle™ balls, and functional pinball game elements including flippers, bumpers, targets and obstacles.
Prepare your Ugears Quidditch™ Pinball game by first making sure the model is assembled correctly and all moving parts work properly. Place the model on a flat surface then retrieve the yellow ball (Snitch™) from the chest and place it on its reserved spot on the left rail. Insert the three red balls (Quaffles™) into the hole on the left front of the model. Raise the three targets in the center of the field by pressing on the two bumpers and the launch ramp immediately behind the targets. Twist the dial on the back of the scoreboard to set it to three zeros and you're ready to play!
To play the game, press in the "New Game" sign on the front of the model, sending the three Quaffles™ toward the trigger. Press down the ball lift lever on the front right to raise the first Quaffle into the ready position, then pull the side trigger back and release sharply, launching the ball onto the playing field. Place your hands on the flipper buttons located on the left and right sides of the game, pressing these to keep each ball in play for as long as you can. Knock down the three targets to create a clear path to the rings, defended by a toggling Keeper (Ron Weasley) and two Beaters (the Weasley twins—Fred and George). Each time a Quaffle™ passes through a ring on the far side of the field you score ten points (press the button on the top right of the scoreboard to keep a running tally of points) and the Quaffle™ returns to be sent back into play. Defend your own three rings by not letting the Quaffles™ get past your flippers, or they'll drop out of play. Once all three Quaffles™ have dropped through your own rings the game is over.